Wizards and dragons and trolls, oh my!
Who doesn’t want to be the hero of a story? Defeating beasts and villains with a mighty sword, or a lightning bolt with the flick of your wrist. Exploring wondrous lands full of beauty, wonder and things that stalk the shadows. To be the brave and virtuous knight or the not-so-damsel in distress, saving the kingdom from a vile monster, with maybe one or two hiccups along the way. Come! Join me on an adventure, good lads and lasses, all from the comfort of your own home. No health potions required.
In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes–Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard–need to relax and unwind. That’s why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders. But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.
Warned away from magic all of his life, Callum endeavors to fail the trials that would admit him to the Magisterium only to be drawn into its ranks against his will and forced to confront dark elements from his past.
Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey. One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences.
Janner Igiby, his brother, Tink, and their disabled sister, Leeli, are gifted children as all children are, loved well by a noble mother and ex-pirate grandfather. But they will need all their gifts and all that they love to survive the evil pursuit of the venomous Fangs of Dang, who have crossed the dark sea to rule the land with malice. The Igibys hold the secret to the lost legend and jewels of good King Wingfeather of the Shining Isle of Anniera.
The Land of Stories tells the tale of twins Alex and Conner. Through the mysterious powers of a cherished book of stories, they leave their world behind and find themselves in a foreign land full of wonder and magic where they come face-to-face with fairy tale characters they grew up reading about. But after a series of encounters with witches, wolves, goblins, and trolls alike, getting back home is going to be harder than they thought.
They have always scared him in the past–the Rangers, with their dark cloaks and shadowy ways. The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger’s apprentice. What he doesn’t yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied. . . .
Trespassers will be turned to stone For centuries, mystical creatures of all descriptions were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite . . . Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forces of evil are unleashed, forcing Kendra and Seth to face the greatest challenge of their lives, to save their family, Fablehaven, and perhaps even the world.
Jason Walker has often wished his life could be a bit less predictable–until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he’s ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail. In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.
In a kingdom filled with magic, Jiho Park and his family are an anomaly–magic doesn’t affect them. Jiho comes from a long line of forest rangers who protect the Kidahara–an ancient and mysterious wood that is home to powerful supernatural creatures. But Jiho wants nothing to do with the dangerous forest. Five years ago, his father walked into the Kidahara and disappeared. Just like the young Princess Koko, the only daughter of the kingdom’s royal family. Jiho knows better than anyone else the horrors that live deep in the magical forest and how those who go in never come back. Now the forest is in danger from foreign forces that want to destroy it, and a long-forgotten evil that’s been lurking deep in the Kidahara for centuries finally begins to awaken. Can a magic-less boy, a fierce bandit leader, and a lost princess join forces and save their worlds before it’s too late?
Alex has a set of Enchanted cards. When she flutters her fingers above them, something magical happens: the cards come alive and create moving pictures of what is now and what is yet to come. But Enchantment is illegal in the city of Luma, and those who practice it are imprisoned forever in the Vaults–dark dungeons deep below the city.
When Alex is betrayed by her foster sister Zerra, she knows she is in great danger. With the help of her little foster brother, Louie, she makes a daring escape. But Alex discovers she is not safe outside Luma either. Here lurk deadly Hauntings that seek out those who practice magic: Enchanters and their children. The Hauntings take many forms and Alex is hunted by a giant bird of prey, the Hawke, a murderous Night Wraith called the Grey Walker, and the eerie Xin. But why do the Hauntings haunt Alex? Alex doesn’t believe she’s an Enchanter’s Child, but she has no idea who her parents are. Her precious Enchanted cards are her only clue to her true identity, and she becomes determined to find out who she is. And, while she is at it, to get rid of the deadly Twilight Hauntings forever.